A recent discussion came up with my normal  gaming group about how to properly support units. While it was a new  conversation we all soon realized that it was something that we all have  thought about before, but never talked in depth about. We all have  differing opinions about how to best support key units in our armies,  but the over arching theme of supporting each unit is something we all  can agree on.
I’m going to talk about a few of the different key support roles and how I think they can be used on the table. Keep in mind that these are just a few examples and how I would use them.
First off there is the ’Distraction’ tactic. This style of support can come in the form of a deep striking unit or a unit jumping out from a hidden deployment (such as from inside a Land Raider or a dreadnought in a Drop Pod). The ways these units support the rest of your force is by drawing your opponent’s attention away from your key units, and they are far more dangerous than your normal troops. Making your opponent deal with these units gives the rest of your army the time they need to get into position to win the game. Hammer units make great ‘distraction’ units, as they are a force that must be dealt with and they are also very hard to kill. In my Space Wolves army I like to use Thunder Wolf Cavalry for this role because they are hard to kill and I am able to get them into the enemy's face quickly. I deploy them as far forward as possible, and in cover if that is an option. Doing this gives them the ability to strike quickly and be able to survive my opponents first shooting phase if I’m not going first.
I’m going to talk about a few of the different key support roles and how I think they can be used on the table. Keep in mind that these are just a few examples and how I would use them.
First off there is the ’Distraction’ tactic. This style of support can come in the form of a deep striking unit or a unit jumping out from a hidden deployment (such as from inside a Land Raider or a dreadnought in a Drop Pod). The ways these units support the rest of your force is by drawing your opponent’s attention away from your key units, and they are far more dangerous than your normal troops. Making your opponent deal with these units gives the rest of your army the time they need to get into position to win the game. Hammer units make great ‘distraction’ units, as they are a force that must be dealt with and they are also very hard to kill. In my Space Wolves army I like to use Thunder Wolf Cavalry for this role because they are hard to kill and I am able to get them into the enemy's face quickly. I deploy them as far forward as possible, and in cover if that is an option. Doing this gives them the ability to strike quickly and be able to survive my opponents first shooting phase if I’m not going first.
The next type is the  ‘Covering Fire’ support role. This support role comes in many different  forms, from long rage fire support to two units working in tandem to  provide each other covering fire. The key to this support role is  mobility and range. If you are able to have both it gives your units  much more flexibility, but that’s not always an option. Another  advantage with covering fire is the ability to take away your opponents  cover saves. When you have multiple units that can target the same enemy  unit but use different firing lanes to do so, it makes it more  difficult to assure a cover save for your opponent. For this role there  are a few different units that I use. First is Long Fangs for long range  cover fire. I tend to deploy them on opposite sides of the table and  equip them with missile launchers, that way they are able to cover a  large portion of the board from a safe location. For mobile cover fire I  like to keep my Grey hunters close together. By doing this it gives me  the ability to either assault with 2 units or rapid fire with one unit  and assault with the other. 
Another pseudo  support role is to have a sacrificial unit that is placed before the  enemies to tempt them into making the moves you want. A small unit of  troops in a vehicle or a fast moving unit makes a great sacrificial  unit, as you can maneuver them quickly into position. Sacrificial units  should be cheep in points, the more points this unit costs you the more  it hurts when you do sacrifice it.  The idea with sacrificial units is  that the enemy will strike them first and wipe them out, leaving their  unit stranded, which gives you time to either counter attack or unload  mass amounts of fire into them. IG is best known for the latter due to  their ability to out shoot almost every other army in the game. 
 Each of these  different styles forces your opponent to react to you, and that can put  the control if the game in your hands.  Games are often won by the  player who controls the pace of the game, and forcing your opponent to  react to you is one of the best ways to do that. What are some of  your favorite support tactics and the units that you find work best? 

 
 
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